Wednesday, April 5, 2017
While we we discussing homes in the lecture on Monday, I had the thought of recreating one of the most architecturally unique homes that I've been in: my relatives hillside Malibu home. They had a pool and garage up the hill by the gate to enter, and down the hill was the main house. All of the windows of the house were facing downhill, where there was a path you could take to the beach. I still remember the ocean breeze, natural rock pool, faux polar bear rug and the countless memories at the beach, and the walk to and from. This house will go perfectly on my hill.
Lecture comments
the one thing that had me thinking during our lecture was the talk of including a home that has a memory attach Ed to it into our city. The first thing that came to my mind was my first home when I was really young that belonged to my aunt and uncle. My parents always left me there while they both worked and it just brought me back to the smells of her cooking, thier pool and the whole visual of how the house looked. I think it would be awesome to create that home as it has a lot of sentimental value to me and to recreate it would defnily add on to the fond momoeries from a part of my child hood
Lecture Comments
On Monday we talked about machinima gaming but left out one of the biggest machinima projects ever made. Machinima is essentially creating film/shorts through the same software that you would use to create video games themselves; most machinima is made from existing video games. The most important piece of machinima art is Rooster Teeth's web series Red vs. Blue. It is the longest running web series on the internet (starting in 2003) and is made by manipulating characters from the game Halo. Just this week they started their 15th season! machinima is extremely maticulous work and requires hours upon hours of staging, filming, and creating. It's very easily compared to stop motion animation.
Lecture Comments
George Bachelard’s The Poetics of Space had me reflecting on my childhood specifically, the happy and frustrating ones. I’m not sure why I reacted with such extremes, but I believe places ingrain the extremes because happy and upsetting memories are the ones that possibly stay with you the longest. Its interesting that we talked about phenomenologist, mainly because art is a reflection of the artist. This has manifested in my city/building because I have some many happy memories of Victorian architecture.
I'm not an extravagant designer, I tend to lean towards a functioning purpose over unnecessary fashion trends. I found the Estonian Academy of Art’s designs to be unique but a little too impracticable. I was, however drawn to the use of straight lines and open windows on some of the buildings. I do like a lot of nature light and windows. Monday, April 3, 2017
Lecture comments
I personally found today's lecture to be rather interesting. George Bachelard's book The Poetics of Space really made me reflect on all of the happy childhood memories I have of getting into various stages of trouble in regards to my home/neighborhood. In regards to the game art, id Software's DOOM, happens to be a personal favorite game of mine, and it is responsible for launching the career of one of my favorite game developers, Gabe Newell. He became a game developer after running the statistics and finding out DOOM was installed on more computers than Windows 98 at the time. As a result of this astounding discovery he made, we now have access to the single greatest game marketing platform ever known: Steam. The only critique I have of today's lecture lies in the architecture of Estonian Academy of Art gallery. I'm not an overly extravagant designer, I prefer function over fashion in nearly 90% of my choices. I find their designs to be both impractical and far too whimsical for my tastes.
On a side note, I find that the requirement of extravagant or wacky architecture to be counterproductive to the nature of the class. Each city designed by the students represents who we are, and if it isn't crazy enough for your tastes then that is unfortunate. Art is subjective, and only the creator is permitted to dictate how their work will turn out. So in short, let my city flourish as I dictate, for I am its creator and master, and none shall tell me how to lay out my town.
On a side note, I find that the requirement of extravagant or wacky architecture to be counterproductive to the nature of the class. Each city designed by the students represents who we are, and if it isn't crazy enough for your tastes then that is unfortunate. Art is subjective, and only the creator is permitted to dictate how their work will turn out. So in short, let my city flourish as I dictate, for I am its creator and master, and none shall tell me how to lay out my town.
Mel Script for Super Extruder by Ming Tang
//this script will use a poly model (mesh surface) to generate the structure beams. You have to use polygon model. select it first and run the script-------
//select faces
proc extrudepoly()
{
float $escale = `textField -q -text escale`;
float $edist = `textField -q -text edist`;
string $myobject[] = `ls -sl`;
print ("the quary name is" + $myobject[0]);
$item = $myobject[0] + ".f[0:99999]";
select -cl;
//poker face to add details. It is a better way than triangulate
//polyPoke -ws 1 -tx 0 -ty 0 -tz 0 -ltx 0 -lty 0 -ltz 0 -ch 1 $myobject[0];
select -r $item;
//extrude by scale
//select -r $myobject[0].f[0:9999] ;
polyExtrudeFacet -ch 1 -kft 0 -lsx $escale -lsy $escale -lsz $escale;
doDelete;
//extrude again
select -r $item ;
polyExtrudeFacet -ch 1 -kft 1 -ltz $edist;
}
//------------create UI window
global proc extrudewin ()
{
if (`window -exists extrudeWindow`) { deleteUI extrudeWindow; }
window
-widthHeight 300 300
-title "super extrude"
-sizeable true
extrudeWindow;
//add two values
columnLayout;
rowColumnLayout -numberOfColumns 2
-columnWidth 1 120
-columnSpacing 1 20
-columnWidth 2 120
-columnSpacing 2 20;
text -l "extrude scale";
textField -tx 0.9 escale ;
text -l "extrude height";
textField -tx -0.1 edist ;
setParent ..;
//----break
text -l "";
separator -w 800;
text -l "Notice: only works for poly";
text -l "";
//three buttons
rowColumnLayout -numberOfColumns 1;
//---create button 1
button -label "Create Extrude"
-command "extrudepoly" extrudepoly;
setParent ..;
//break
columnLayout;
text -l "";
separator -w 800;
text -l "Ming Tang. 2007";
showWindow;
}
extrudewin;
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