Wednesday, May 3, 2017

Sunday, April 30, 2017

Unity Asset Links

Jeff asked me to post a few of the asset store links I used. Here they are:

The texture for my lights: https://www.assetstore.unity3d.com/en/#!/content/10105

Galaxy skyboxes: https://www.assetstore.unity3d.com/en/#!/content/18289

Rain: https://www.assetstore.unity3d.com/en/#!/content/34938

Water came from this scene: https://www.assetstore.unity3d.com/en/#!/content/55908

Teleporting Script (Update)

Directions on how to use:
After creating the script, add it to your FPS controller. Under teleporter, put the object you want to teleport to. It's something you're not going to see so it doesn't really matter what it is-preferably something small for the sake of file size.

For that object (the one being teleported to), you need to turn off the mesh renderer (this will make the object invisible).

Now, you need to deal with that is acting as the thing that teleports the player. Ideally this should be something simple like a painting/picture or something as the like. Partly, this is due to the fact that it doesn't work so well with physical colliders. You do still need to add a collider, but make you click the is trigger box.

Now the other thing you need to do-which enables the whole thing to work in the first place. Up by the name of the object in the Inspector, there is a trait called Tag. You need to create a new tag called teleport and set it to the object. Now this does technically mean you can have multiple objects that teleport, but they will all teleport to the same place. But if you want to do that, then go ahead.

Anyway, that's pretty much it. Here's the script. Just copy and paste it into a new script like with the door animation script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Teleport : MonoBehaviour{

    public Transform teleporter;

    void Start(){
    }

    void Update(){
    }

    void OnTriggerEnter(Collider other) {
        if (other.gameObject.tag == "teleport") {
            this.transform.position = teleporter.transform.position;
            this.transform.rotation = teleporter.transform.rotation;
        }
    }
}

Tuesday, April 25, 2017

Bio, Artist, & City Statements

***Sorry this is so late***



Bio
My name is Emily Dixon and I'm a senior at the University of Nevada, Reno. If you know one thing about me it is that I am obsessed with R. Kelly's "Trapped in the Closet." After graduation (May 20!!!) I'm moving to Orlando, Florida to work in the Happiest Place on Earth: Walt Disney World.
In the future I hope to be doing live sound engineering or video editing. This project was way beyond my scope of knowledge and taught me how to use 3D modeling software to create anything that my city could need. This project was also able to expand my knowledge on the game engine Unity which is something that I hope to use in the future.

Artist Statement
I'm a viola player which - by definition - means that I'm not really an artist. I'm also not a serious person. (Cue viola joke: What's the difference between a viola and an onion? No one cries when you cut up a viola. (Bu-dum-tsssss)) In any case, I just like creating. I've been fortunate enough to create music concrete, foley, live audio mixes, recorded audio mixes, mini-documentaries, short films, and so much more. Everything I've done - no matter the medium - has pop-culture references around every corner and almost all of my work since 2012 has included references to the masterpiece hip-hopera "Trapped in the Closet" by R.Kelly. This was no exception.

Description of City 
I love urban environments. I would never want to live in one, but looking at them is fascinating. (Full disclosure: my obsession may have started with R. Kelly's "Trapped in the Closet") I also love dystopian environments. I've always wanted to visit an abandoned amusement park/city and just see how nature has taken over. There's something so haunting about areas that used to be so heavily populated that are now deserted. At its core, my city is "I am Legend" meets "Trapped in the Closet."

Thursday, April 20, 2017

Bio, Artist and City Statements.

Bio:
Lyndsey Howell is a senior at the University of Nevada Reno.She is working towards a Bachelors of Arts  with an emphasis on Digital Media and a minor in Writing. She enjoys reading, writing and film. Her artwork is centered around a natural aesthetic that incorporates representations from her childhood.  Much of her art has an element of digital media.

Artist Statement:
Much of my art is commentary on my surroundings. I tend to lean towards subjects that allow me to express an opinion or attempt to understand a narrative. I enjoy challenging the status quo, which allows me to question things we may see as indefinite.


City Statement:
My city is a  mixture of small town life and natural living. In my city the population lives among the trees in houses that enhance and encourage clean living. The city aspect was ones new, but the people have since allowed the nature surrounds to take back the brick structures. My city is an example of people living in an utopia, with small traces of dystonia. This piece is a critique on the destructive tendency humans have regarding mass growth and their indifference towards nature.            


Projects can be Due later/ Monday can be a lab day

Because its been difficult to arrange for you all to get into the lab during off hours, and Austin has offered to help edit the video of the games, I am not as worried in getting the work in early.
We can have a lab day on Monday April 24th and start crits on Weds as well as collecting video shots. The crits will probably extend into the next week and may take place in the gallery since I will have limited time to install.  Please get me your bio, etc... now.
Thanks

Wednesday, April 19, 2017

Bio, artist statement, city statement

Biography:

Dongjun Jia is a undergraduate student at University of Nevada, Reno since 2014. She is an International student from China. Her major is Computer Science, and minors are Digital Media, Mathematics, and Digital Interactive Games. She is hoping to learn 3D-Modeling and Unity engine to make her own game in the future.

Artist Statement:

I like to create characters and architectures with drawing and 3D-Modeling. And my favorite style are the combination of Retro and Technology. For example, Steampunk is a virtual world where steam technology reaches the peak, but people's costumes are in Victorian style. Nostalgic and retro style with sense of science and technology seems very very romantic for me. People cannot ignore history, since it left a variety of marks to the life.

City Statement:

The main theme of my city is to combine traditional architecture with modern technology. For example, the light rail is crossing through old buildings. And religion add mystery into the city. For that part, I referred to Kyoto, Japan. I looked through many temples and shrines, and created one with torii, and traditional lantern. But not the whole city is divine, it also has abandoned factories, factory and hold-on houses. They contradict
each other, but also mutual dependent on each other. Life is not utopian fairy tale, so I want my work to reflect the contradictions and the reality.