Wednesday, April 12, 2017

Making a Door in Maya

Script: (remember to change class name and bool names)

using UnityEngine;
using System.Collections;

public class DoorDemo : MonoBehaviour {
public bool NearDoorDemo; // Reference to the animator bool to trigger the state.

private Animator anim; // Reference to the animator component.
private GameObject player;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

anim = GetComponent<Animator>();
}

void OnTriggerEnter (Collider other){
anim.SetBool("NearDoorDemo", true);
}

void OnTriggerExit (Collider other){
anim.SetBool("NearDoorDemo", false);
}
}



































Feel free to ask me any questions!

Lecture Comments


Phenomenology:

After reviewing George Bataille’s Poetics of Space, I began thinking about my house in my home town of Mammoth Lakes. While much of my memories are gone from that time, I still remember some of my memories of my time spent in my yard. I remember how we had an old pine tree stump in our yard which I unoriginally named “My Stump” and how I would go sledding off it like a jump during the winter. I also remember the three-story tree house my dad made for me that I would jump off during the winter and the bike courses I made during the summers. I find it interesting how remembering your first home can bring back such memories which you might not think about otherwise and how this ability to remember is associated with and individual structure.



Game Art:

Before this lecture, I had heard, but not known what the term machinima meant. I found it interesting in how it relates to the world of gaming and was intrigued by the video of Doom. I have heard of Doom before this class, but never paid it much attention. It is fascinating to think that that game was once considered to be an example of great graphics at the time, but is now nothing compared to the games now days.  



Atlas Obscura:




After searching briefly through the Atlas Obscura site, I read the article on the Project HARP Space Gun. Project HARP was an attempt to make a gun that could deliver objects like satellites into space and was a joint effort between the United States and Canada. I found it interesting because I have always liked the idea of the use of mass drivers in science fiction. A mass driver is a magnetic accelerator that is often used to fire objects like trash or vehicles into space. The HARP is similar in nature, it just uses different principles to work. Overall I found the site interesting and liked how it has different stories on subjects not normally talked about.

Monday, April 10, 2017

Lecture Comments

I found the discussion on Machinima to be particularly interesting because the development of hardware fueled development of game art. I am fascinated by the history of computing and its relation to art. Better graphics cards and more powerful processors were the product of the gaming industry, and the gaming industry is a product of more powerful computing. These two go hand in hand, and by looking back on monumental moments in gaming history (such as the release of Wolfenstein 3D, Quake and Doom) we can develop a deeper understanding of the interplay between technology and art.

I am amazed by the Ordos Music Hall in from the Autodesk Gallery. The curvature of the architecture is particularly astounding because it seems to almost flow right before your eyes. It reminds me of the wall that Bjarke Ingels created because of the curvature and the many tiny cutouts. I would like to integrate a building like this into my city because it would fit nicely in the transitionary period into young adulthood.

When discussing Phenomenology and George Bachelard, I thought of the house that I lived in for most of my life. My parents bought this house when my mother was pregnant with me and they just sold it September this past year. I can relive several memories from it, especially from within my room. I remember when I painted two walls bright pink and got a new bedspread - my room had transformed. I remember exactly where things were, how I organized my belongings. But I also remember the room I had before that one when I shared it with my sister. I remember sleeping on the top bunk while she slept on the bottom. I remember tying Barbie dolls to strings and hanging them out the window. That house will always hold a special place in my heart, not because of its structure or how it looked (especially since my parents decided to paint it eggplant purple), but because of the many nostalgic moments when I think about it.

Please see my previous post for pictures and drawings of my city. 

Lecture comment, Architectural Blogs, Memories

Lecture comment:
In the slide of Game Art, it mentions about "id Software allowed the code to Doom be 
available for users to make their own modifications". Modification means that some game programmers, will try to modify the game part of the data set, such as the clothing, appearance, sound, weapons, tools, maps, etc., and even write a new task story. After the game produced a significant change, it improves the game resistance. And I really enjoy this technique, while playing Life4death 2, which is also a first person shooter game.
(Sorry for the late work, I thought this part is also due Monday)

Architectural Blogs:
http://www.archdaily.com/868554/ivanhoe-grammar-school-mcbride-charles-ryan

My favorite architecture from the blog is the Ivanhoe Grammar School in Australia. It is a very fun building, which has a circular shape and colorful interior decoration. It seems perfect as an educational building that shows the vigor of young people. As they introduced in the text, the contrast between those two elements has further educational meanings. The circular form is the classical manifestation of order, rigor and knowledge of certainty; the interior of the building, its complex space, color and multiple reflections, represent the uncertainty and complexity of modern life and scientific understanding.


Memories:

The lecture this week reminds me of visiting my grandparents' house, when I was little. They lived in a two-floor house in the countryside. When you open the old wooden door, it's the inner courtyard. In the middle of the yard there is a dry well, which is one of my fear in childhood. The house has two floors, the first floor is the living room, kitchen and bathroom, the second floor is all the bedroom. On the rooftop, grandpa planted many flowers. There is also a small table. When I stepped on that table, all the fears and unpleasantness were wiped away, I could smell the fresh air and feel it going through my body, which is so cool and comfortable. There is no doubt that this has become one of the best places in my impression.

Sunday, April 9, 2017

Lecture comment, Architectural Blogs, Memories

Lecture comment:


I enjoyed the lecture and the conversations it sprung up in the classroom. Learning about George Bataille’s and his book Poetics of Space was interesting way to think of architecture and the various meanings it can have to different people. I had never heard of the technical term of phenomenology and once hearing about it it raised many questions as to how are consciousness really helps us perceive the structures around us. This new way of thinking got a lot of people thinking about there own memories and the way that they think of buildings. We also discussed the game art of Machinima. We looked at the game Doom though I have never heard of this game before I did find it interesting to watch because of how advanced it must have been for when it was released. Also how something so basic is still being used today to entertain people in the gaming world. 

Architectural blogs:

After looking through the blogs I found this building http://www.archdaily.com/867748/outre-house-anagram-architects Called the OutrĂ© House. I found this house interesting because of the way that it looks and how it made me look more than once to fully understand what I was looking at. I really like how it is made of made of wood and wood it the main feature. I also like how it incorporated plants along the side. This first photo I saw of the building it was taken at night when the lights were on. It made me think that the circular and openness of the house made it look like a lantern. The curvature of the building gives it a unique movement. I find that this building is unique because it could be placed in the middle of the jungle and blend in or in a downtown district and still fit in. I would have never guessed however that this building was built in India. 

Memories: 

Many different memories come to mind when I look at certain thing or buildings. I would have to say I have a lot of memories in my grandparents house. Both my grandparents died in 2013 however there are many things that remind me of being in their house with them. One of them is anytime I see chocolate frosting and popcorn because anytime I went over to my grandparents house my grandma would feed me chocolate frosting and popcorn for dinner. Not the best meal for a dinner but it sure made for some great memories. Another memory I have of their house is that anytime I see a house that has a missionary style architecture I think of their house because that is the same styles of house as theirs, and I can’t help but relate the too. 

Saturday, April 8, 2017

Lecture Comments

I don't have many vivid experiences with memories evoked from a building.  Probably because I have lived most of the last 20 years in the same house (the exception being a very dreadful two year stay in Texas during my early 20's). Even when I pass my old school buildings, or a place that I used to play or hang-out at, it is never the architecture itself that evokes memories.

While continuing to think of new ideas for my city, One of the big things has not only been the scope and scale of the city, but its texture.  I envision it clean and smooth, as if order had been given physical shape.  But As I thought over the lecture, that is only part of what exists in real cities.  Cities not only have size, shape and texture, but smell, sound and taste.  And usually it is smell that gives me the most vivid recollections.  The most powerful is the smells of spring.  Just the new flowers blooming and the fresh gentle rains that release the very essence of the earth almost.  It brings me back to when I was little and running around playing with pure imagination, without all of the cares and troubles and worries of the world.

I think this may be one reason I have tried so hard to make my city in both virtual space and on the board to be grand and look amazing, is to compensate for the lack of the other senses.  A city is not just how it looks, it is a collection of all our perceptions, plus how we interpret those perceptions.  And Those thoughts could change or grow or decrease over time.  I certainly don't look at the world with the same amount of wonder as i did when little, which I am starting to believe is a shame and the wrong way to look at things.  But that is enough soap box for the moment :D

Lecture Comments/Architecture Blog/Memories

Lecture Comments:
    Personally, I have always phenomenology to be an interesting idea, and one that makes a lot of sense. We associate memories with so many things, why not places? Places we grew up or places we’ve visited, each can elicit a response from just thinking about it. And, in my own experience, seeing old pictures can also help bring back specific memories with even more strength too. It’s interesting to me especially because I have some very vivid memories of certain things as a child that are sort of random but other things allude me-at least sometimes until I see a picture. I’ve heard that we never really forget anything, that’s it’s just somewhere we can’t recall at the moment, and it’s things like that that make me believe it a little more. 
(Apologies for this being late, I had assumed it was due before the next Monday, like normal. My bad.)

Architecture:
This is a house that's designed to be a space incorporating the outdoors, especially during the day. The first floor is entirely integrated with it while the upstairs is more for night and acts as a place for a reprieve from things like cold that would keep you form going outside. That said, it still clearly works with the outdoors too. Overall I just think such a connected living space is really interesting and wish it was more common.

Memories:
    Most of my younger memories come from the house I lived in in Vegas before my family briefly moved to Florida. Like I mentioned in class, my parents let me and my brother have some freedom with our rooms. My carpet was red, and so was the inside of my closet. Our backyard was huge (though then again I wonder how much the size might be exaggerated as I was a young kid) with a pool on the right side and a lawn with a hill at the end on the left. I remember trying to learn how to ride a bike (trying being the operative word) on the patio in the back and my convincing my brother and I to do that polar bear challenge thing (going in the pool when it's cold out, really a questionable idea looking back on it considering how young we were). I also remember, very specifically, that it happened to snow twice the winter before we moved to Florida, and I don't recall it having snowed before that.I have fond memories of that house and all that went with it, including too many to write about here.