Wednesday, April 12, 2017

Making a Door in Maya

Script: (remember to change class name and bool names)

using UnityEngine;
using System.Collections;

public class DoorDemo : MonoBehaviour {
public bool NearDoorDemo; // Reference to the animator bool to trigger the state.

private Animator anim; // Reference to the animator component.
private GameObject player;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

anim = GetComponent<Animator>();
}

void OnTriggerEnter (Collider other){
anim.SetBool("NearDoorDemo", true);
}

void OnTriggerExit (Collider other){
anim.SetBool("NearDoorDemo", false);
}
}



































Feel free to ask me any questions!

No comments:

Post a Comment