Izzy DeGuero
Art 381
Feb. 22 2017
Gaming in the Real World
Games have many different possibilities and outcomes.
Whether it be board games like monopoly where we can pretend to have all the
money or end up losing it all, similar to real life; or video games where we
can build our own cities and have it all. Games are a type of escape. Board
Games allowed people to be someone that they couldn’t be in real life, however
now we can go beyond that with video games. We can have anything, any job we
want, or all the money we want. We can create any structure, make all rules and
even bend the laws of physics controlling time and space; there are no limits
with video games. This result leads people to be sucked into a world that is
better than the reality that we actually live.
In the book Gamer
Theory by McKenzie Wark, Wark describes how gaming is a way to disengage
from the real world to be taken to a world where there is no sense of concern
or trouble. It explains how video games
can be a bad thing for some and a distraction from people living their actual life
in the real world. How in games you can always start over, like if you die or
lose the level. But we lose sense of ourselves and forget that we can’t just
hit restart in our actual reality. Video games have become a world of their own
that encompassed the lives of people shaping the way they live in their
reality. However, if we were to look at the big picture our reality it is not
just video games but phones, T.V’s, computers that are distracting us now.
As I am writing this on February 21, 2017 Katy Perry
released a music video directed by Matthew Cullen, to her new song Chained to
the Rhythm. Where she perfectly demonstrated in creating a world that she feels
we all live in, how we are living in a bubble. I found this video interesting
because it showed how we are oblivious to what is happening around us. It
starts off with Perry in a futuristic world and highlights the chaos of the
world with crazy roller coasters. She also emphasizes the 50’s era by
showcasing the ideal family unit and how that symbolized the American Dream.
She shows the fact that we stare at our phones and screens all the time and
don’t interact with actual reality of the world in front us. The world is not
some perfect cookie cutter life, and she tries to grab our attention to look up
and notice. However, just because the world may not be perfect does not mean
that there can’t be amazing beauty in the world we live in and the worlds that
we create.
Since we have the ability to create these worlds we
also have the ability to create some inventive and beautiful artwork. We used
to just draw, paint, sculpt, then we moved to computers and created this gaming
world of art, and now we even have virtual reality where we can paint in 3d.
Art used to be restricted but now there are endless possibilities, nothing is
off limits. That’s why for the city that I am creating I want to create the
impossible. Somewhat like in Katy Perry’s music video I also intend to include
the past and future visual aspects into my own city. I want my city to have an
unknown feeling of not knowing what time the character is in. Buildings will be
from the past, present, and future.
The inspiration for my city came from the T.V. show
Outlander. Outlander is about a woman who is from 1945 visiting Scotland and is
transported to 18th century Scotland. When watching the show I fell
in love with the small town and architecture in 1945 as well as the
architecture in the 18th century. Which made me want to combine the
years and make it into one, include brand new buildings built from the 18th
century as well as the ruins from the 18th century. Since the show
took place in Scotland there was vast amounts of countryside and nature. I
wanted this to be a main feature in my city so I decided to have my city be
encompassed in nature. The buildings will have vines growing on the sides,
trees growing from roofs and a river running right through the city. This is a
city that is a dystopia yet a little utopia as well.
In Gamer Theory, Wark discuses the use of a dystopia and a utopia and
how “all dystopian writing is also utopian”(108). When we create a world that
is of dystopian form we are thus insinuating that a utopia is impossible to
achieve however Wark explains “ the failure of utopia might point to nothing so
much as the inadequate properties of the lines employed to make it operational”
(108). That’s why for my city I feel
like it resembles a type of dystopia that has reached utopia. It is a dystopia
in the fact that the city looks a little in disarray however there is a
peacefulness that the city has, there is calming aspect, to feel one with
nature.
That is why games are so addicting because they
transport people to another world. Whether that is perceived as bad or good
depends on the person playing the game. Yet the art of gaming today has created
something so vast that it does leave us wanting more. Which is why the overall
outcome that I want for my city is to encompass the feeling of adventure,
serenity, and intrigue.
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