Cole
Means
Art
381
21
February 2017
City of Exploration
The art of games is vast and what
brings about intrigue for the gamer varies greatly. The game theorist, McKenzie
Wark, explains the addictive art of gaming in what he refers to as “The Cave”
and how games attract gamers into their perspective worlds. He communicates how
games are a way of life and once acclimated to “The Cave” it is hard to leave
it. There are many aspects that contribute to the success of games, from captivating
visuals to success in achieving goals, but one important aspect of a game is a
sense of exploration. Exploring a unique world different from our own can give
one a sense of discovery and in some cases this sense of discovery and hope for
even greater discoveries after that is what pulls the gamer into such a world.
The art of exploration permeates
every part of the game, from story to actual exploration of the gamescape’s
setting and environment. Personally, the most important part of a game is a
captivating story that causes delving into the lore. For an individual that
enjoys the story of a game, unless you’re the type of individual who cares more
for good gameplay and does not care about the overall story, will often want to
discover and delve into that story’s depths and then delve even deep to find
out more. This sense of continually seeking out new information about a game’s
story is one interpretation of this idea of exploration. In this case of
exploration, an individual is exploring the depth in which a story can take
them and for any information gained there is a sense of discovery. But
exploration is not limited to the facets of the story alone.
Exploration of a games setting is
important and makes one wonder what will be found around the next corner or in the
next dungeon. This form of exploration can be very important and can lead to a
game’s overall success even without the inclusion of a deep and captivating
story. This is apparent when looking at the games produced by Bethesda, like
the popular titles of Fallout and Elder Scrolls. In these games and other
sandbox games like them there is a large focus on exploring. For the Fallout
game series, you explore the vast nuclear wasteland of a retro futuristic Earth
and in the Elder Scrolls games you explore a medieval world of magic, gods and
multiple different races like elves. All the games produced by Bethesda process
stories, though they are often interesting they are also not quite as
intriguing or as good as many other game series, but the true enjoyment in
these games come from the side quest and exploration of the worlds. You never
know what will be found around the corner and the maps process many locations
that are able to be and will be explored. At each location, unique weapons or
other items will often be found and finding and discovering such items adds to
this sense of exploration and thus enjoyment. While the games mostly lack the
important need to explore a deep story, they make up for it with the
explorations of their vast worlds.
It is this idea of exploration that
I would like to have in my game/city. For the theme of my city I am going to
try and make a cityscape like what you might find in the real world. The old
combined with the new, skyscrapers rising alongside castle walls, old homes mixed
with newer homes. I think my final finishing point will be somewhere outside of
town in a small building of sorts. I want to create a sense/idea of exploration
like that of a tourist in some new city and allow the gamer to check out the
sights, though in a limited way likely. Ideally the gamer of my game will want
to know what is around the corner. I want the individual to lose themselves in
the game and have them enjoy it or at least have the game hold their attention
for the duration of the game. I would like to have a game that is visually
interesting and clean; maybe I will make it have some element of fantasy or
futuristic setting elements.
There are many elements that
contribute to successful game art and not many wrong ways of expressing this
form of art. Exploration is probably the or one of the most important features
to have in a game if it is to be successful. Without the ability to make the
gamer want to explore, and through exploring have them lose themselves in the
game and to continue wanting more, it is likely that the game will lose
interest quickly. It is important to make the world of the game unique and
interesting so that the player allows the world to take on an importance that
takes a form of a way of life.
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