This week’s lecture had me thinking about what type of “mode” I wish my game to be. Like in Minecraft, players are able to select either survival, adventure, or creative mode to play the game. I had not, up until this point, thought about the mode or experience of my game until this point. Thinking about this, has helped me focus on the end result of my game. Although, I will probably not choose a mode until a later date. Regarding public installation, I plan to have my piece disrupt the area I place it. I like the idea of a society comment that is controversial to my city.
This week’s lecture had me thinking about what type of “mode” I wish my game to be. Like in Minecraft, players are able to select either survival, adventure, or creative mode to play the game. I had not, up until this point, thought about the mode or experience of my game until this point. Thinking about this, has helped me focus on the end result of my game. Although, I will probably not choose a mode until a later date. Regarding public installation, I plan to have my piece disrupt the area I place it. I like the idea of a society comment that is controversial to my city.
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